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Evolve: Review

Not so long ago, in times, have not yet sang in the fly, Turtle Rock Studios Under a vigilant look Valve created a small miracle-a network zombie-player Left 4 Dead. Now, the developers are returning to the genre of cooperative-contemporary militants with an interesting idea-to push a team of four players who manage hunters, and one user who acts as a huge monster on the battlefield.

If Evolve did not seem to you enough, you can always look at the local store and buy “skins” for 300 – 500 rubles.

Fisherman fisherman

In essence Evolve – This is the concept of battle with a tank from a separate game Left 4 Dead. We have a closed location, a team of four hunters and one monster. The task of the former is to defeat the creature or simply prevent it from breaking the key object on the map – relay. “Alien” should either destroy this relay, or break all the people. There are modes where everything is somewhat more cunning, but we’ll talk about them a little later.

For starters-about people, because with them everything is somehow easier and clearer. In total, we will be given to play for 12 multi -haired and not devoid of charisma characters divided into 4 classes: attack aircraft, trappeper, support and physician.

What the attack aircraft do, it is easy to guess. They carry various heavy and not too weapons on themselves to, in a personal meeting with the opponent of any shape and size, remind where the crayfish hibernate. Comrade Markov, for example, is armed with an electric gun, while his colleague Hyde loves to use flamethrower, and their black friend – a grenade launcher. Their additional gadgets are also different, but here is a class feature – one for all (in fact, like the rest). And this is a shield that allows for a while to become invulnerable.

The story with the trappers is more complicated, because this trio leads traps immobilizing and slowing down the monster, and means to search for a predator. At the cowboy, this is a gun that can be marked with game and then trace when it is eaten, in the barbel of Gryffin – sound traps that allow you to hear the enemy if he approaches them, and Maggie’s hermit has a wonderful Daisy dog, which may smell the creature and sniffand raise a person if necessary. And the general ability is a power dome from which no one can escape: neither hunters nor animals.

Support fighters are brave guys on the shoulders of which … however, it’s hard to say what is there – they are too different. Hank’s bearded optimist, for example, knows how to cause an orbital blow, is capable of a hefty laser cutter and can protect one of the hunters with a shield. The robot -headed backet uses its skull to quickly intelligence of the area, shoots controlled missiles and can put turrets. And Cabot, the head of all this cheerful party, perfectly owns a rail gun capable of shooting over the majority of the barriers, can throw grenades that mark all the animals in a certain radius, and increase the damage caused by the enemies. And they all know how to make themselves invisible and all around in a certain radius.

And with doctors, as with the attack aircraft, it is again clear – their task is to maintain a strip of health of the other members of the team at a decent level. However, they do it in different ways. The Val is armed with a attending gun, Kaira with grenades with a healing effect, and Lazarus prefers to wait until a friend throws off the hooves, go into invisibility, approach the corpse and pathetically say: “Get up and go! »And he really gets up!

What is important, every fighter in the detachment is necessary not only as firepower. Without a trape, the team can try to find a monster for a very long and inefficiently, without an attack aircraft to kill this huge one, and so on. Moreover, the trick is that each specific hunter is better or worse for fighting a specific predator, to the conversation about which we will now turn.

Swan, cancer and pike

The first and most famous opponent is Goliath, a classic “tank”, based on its strength and huge health supply, is not too agile, but without problems scattering stone blocks. Of the unusual abilities, it is worth noting only fiery breath. Kraken, he is a mini-version of Kntulhu, is the lord of lightning and strange clots of energy that can pretty much spoil the hunters with life, in close combat, is not so much successful, therefore he prefers to stay at the middle distance, fly and conjure from there. Well, in the role of a cherry on the cake – a ghost. It is already clear from the name that this comrade loves to play with hide and seek hunters – he knows how to become invisible, quickly move and create other tricks, including creating his own double.

The cardinal difference between monsters and people is that they are able to evolve during the round, eating the local fauna. And if the beast of the first level is relatively easy to kill, then the giant at the third stage will have to be ironed very hard.

Flora, Fauna and other troubles

And this is played as follows. On a closed arena, where there is already a large and evil monster, hunters are dumped. And most often, the task of people is the tracking and neutralization of the bulk, while the enemy tries to feed himself on the local fauna to his ultimatum form and grate the aforementioned relay. In other words, hunters play catch -up, while a predator is hide and seek.

However, the world around him will constantly insert sticks into the wheels of all participants in the conflict, because on the map, in addition to players, there is a huge amount of all kinds of living creatures, both aggressive and not very. And some representatives of this fauna have very impressive size. And some can grab the hunter and cheer him up very quickly if colleagues do not hurry to help. Well, the most banal and known is the shy birds and scaders, reacting to the appearance of the beast or the remaining corpses after it.

Although in fairness it is worth noting that the formula about catch -up and hide and seek is true only for the main game regime – “hunting”. But in addition to him there is a “salvation”, where hunters need to evacuate people who have fallen into trouble, “infection”, where the masonry of huge eggs are found on the locations, and they need to be urgently destroyed, until no one hatched from there. And there is also a “defense”-this is a critical scenario, when the men should defend pumps pumping fuel into a saving ship, while weak animals are constantly attacked by them, led by alpha-blade-man under the control of the user.

The most interesting thing in this regard is to play « evacuation ». This is a multi-level design campaign consisting of five battles, the first of which is “hunting”, and the latter is “defense”. In what mode the rest of the locations will be played and what kind of cards will it be at all, the participants themselves vote. The highlight is that the result of the previous match affects the balance of the game in the next round and depends on which card the case happened. For example, if the hunters successfully drove the monster from the center control center, then in the next round they will have a clear and clear sky above their heads. In another case, there will appear turrets that attack the monster. Or he will be surrounded by a radioactive cloud, causing damage to everything around.

And happiness was so possible ..

And in theory, the whole design works great. Hunters must listen intensely and peer into what is happening around, trying to find a huge beast, and then frantically fight it. The everyday life of their large carnivorous enemy should be no less intense. However, in reality, everything turns out to be somewhat different.

The fact is that the local balance is designed for smart and understanding their roles of participants, both among hunters and from the predator. And it is only worth in the ranks of your extremely successful and played team to get to some kind of “random”, as the dog will go under the tail right away. Because 90% of random players for some reason do not be friends with their heads-they do not use their special abilities, fight off the team, become easy prey of a local fauna, and so on. And if the “stranger” thinks at least a https://contline.hr/kako-ce-porezna-reforma-2024-utjecati-na-vase-poslovanje-u-hrvatskoj-i/ little, then such a team will spread easily and quickly, despite the works of three people trying to behave adequately. As a result, such rounds turn into competitions of stupidity and errors. And the played detachment of hunters is doomed from time to jump on jetpaks throughout the map in search of a monster. Sometimes, of course, it turns out to rush across, cunningly track, catch it in a protective dome, but in general, repetitiveness quickly bothers.

Even the oddities of the balance include the fact that Kraken and the ghost is noticeably stronger than Goliath, while the new opened characters of people are more or less equivalent and are needed for different situations.

Further – more. With a critical look at an impressive choice of maps, it is found that they differ only in buildings in the center, weather and climatic conditions, and the rest of the architecture is absolutely identical. It turns out that “Matchmaking” is very “cool” and can easily throw a monster of level 15-16 into the newcomer company, which will tear them to rags with one chich. It turns out that the game is very fond of showing training clips, loading screens and menus, which will act on nerves before each battle. And in the end, at ten o’clock you understand that you have already seen and tried almost everything, although you spent a lot of time in search of opponents (online even after the release did not put any records; what will happen in a month or two-it is not difficult to guess) and the contemplation of the lobby.

The most sad thing is that the inclinations of something larger in Evolve There is. And the concept of asymmetric multiplayer, when one person confronts the team of four, is interesting, and it looks all very pleasant and stylish, and the characters are not deprived of charisma. But after a couple of evenings, the game is almost completely exhausted. So, no matter how sad it is, Turtle Rock Studios it was not possible to produce either a revolution or at least a more or less firmly standing competitor on the feet Left 4 Dead.

Pros: cute graphs and design of everything in the frame;Great sound;You can be a hefty monster!
Cons: the same card architecture;Curve « Matchmaking »;monsters are debatably balanced;The game is quickly bored.

Evolve

The best comments

Well, that’s why the guy was stuck? The crowd rages with his heit of the game, who likes it, they are wrong. The game is good, just not for everyone. But you need to grab a wave of negativity and pour it with dirt, as it should be for a stupid herd.

I will say a few words about the review itself.

And it is only worth in the ranks of your extremely successful and played team to get to some kind of “random”, as the dog will go under the tail right away.

This will be only in three cases.
1. Skilled monster (well, in general, everything is correct-if the monster skill is above the average skill of the team, then he must win. So it should be)
2. Random-noob-trapper, which does nothing (trappeper is a key position, arena)
3. And that means you, three, the same crustaceans (which was visible according to the last stream). And the game has nothing to do with it.

I myself play with two acquaintances. And the team and I killed the top of the Monster (2nd place in Goliaf and Kraken), of his 150 victories and five defeats – we made him two defeats.

In this, it seems, the essence of competitive games is not? Since when did it become bad?

What I talked about above. “I don’t like the genre, the game is shit!111111 « 

Even the oddities of the balance include the fact that Kraken and the ghost is noticeably stronger than Goliath, while the new opened characters of people are more or less equivalent and are needed for different situations.

Nonsense that the first statement is the second.
Top players play Goliafs, because he is stronger on the third Evolva, and calmly takes the hunters “in a nisc”.
Kraken and a ghost is simply easier in the game for them, but more difficult in understanding mechanics of opposition to it. Everything is clear with Goliath – try to dodge the stones and that’s it. But you need to know the subtleties of his game against Kraken (how lightning is blocked to dodge when to stay closer, and when further, shoot mines). It is even more difficult against the ghost – how much the skating rink was merged while finally finished ignoring the clone. Yes, how much more they played, until they began to take Hyde against him (which, in fact, is the most poorly dummy attack aircraft, but only he drags against the ghost). And then the inviz became useless to him – one grenade, and he is highlighted in invis. Plus, you just need to run away from super-nov-it is very limited in the radius of action.

Regarding hunters. About Hyda already painted above. Of the attack aircraft, only he – you never know, the ghost will be. From the support of Cabot with his Imbagan drags. One shot – half the cell of the HP monster. He is many times more than the puppet, plus there is no restriction in the range, plus through the walls it hollows, plus increases the commands of the team 2 times, plus bomb-flash. The strongest class in the game. From support – Abe. Non-stop note to the monster, especially useful against the ghost. Abe+Cabot is an unrealistic ligament, use it correctly – and the monster will not leave after the first mark. Medic – Lazarus, because more.

Further – more. With a critical look at an impressive selection of cards, it is found that they differ only buildings In the center, weather and climatic conditions,

Hmm, so you can say about any area. How the desert differs from the forest? Buildings (essence of trees) and weather conditions.
The only common in all maps is trees and rocks. And so they differ in shape (from round, to almost linear-sprayed ones), rivers (which is easier to run), caves (where you can lock the monster, but it is also easy to grab it from it) and generally the terrain (some cards are thoroughly mountainous,Others are simply wooded, others prevail even areas, the fourth are generally limited by narrow passages)

It turns out that “Matchmaking” is very “cool” and can easily throw a monster of level 15-16 into the newcomer company, which will tear them to rags with one chich.

If we take into account that the level here does not give anything (5% increase to damage is not serious. More or less normal buns come from 30), then yes, it strongly affects.

It turns out that the game is very fond of showing training clips, loading screens and menus, which will act on nerves before each battle.

Another nonsense.
Teaching videos are only shown once when you sit on a new character. It’s only those who played Alpha and Beta who played.
Loading screens – here I don’t even know how to comment. The developers are also to blame for this – they have not yet come up with a system without loading, hmm.

As a result, the review is based on Batherta who is not understanding and not knowing Nub.

I will not talk about the assessment of the game, about whether it is worth taking it or not.
But the review should reveal the game, and not mislead readers due to personal affection or hostility of the reviewer.
SG is no longer a cake.

Yes.
Stopgame generally rolled into some ug. There used to be adequate reviews with neutral descriptions and grades, and now “I merged, that’s it, the game shit is shit!!111 « .
What is only a stream for an evolle from SG. I am silent about the trappper of Griffin, who throws the harpoon in the Monster’s face, and at the same time loudly indignant and cries when it is called cancer. No, seriously, just crush your brains weakly – why you need a harpoon? What is it like – and therefore how it must be used. Knowledge and experience of the game for this is not necessary. But no, for a whole hour, Garupn threw the garupn into the Monster’s face to no avail, with the cries of “game shit, harpoon blows, does not work and generally useless”.

So also the ending of the stream epic. He did not kill Lazarus, he did not merge a single corpse, and then he licked with the cries the “ended -shaped game” when he ran after the attack aircraft, without even knowing him to look around.

So why am I writing all this. There used to be adequate reviews based on the quality and potential of the game. And now, these are such crustaceans drain a couple of rinks, these under-grounds “Game UG!!111 « .

Many here are unhappy that you need to run after the monster. Sorry, and you are happy with the first -person camera? Why don’t you be indignant that you need to shoot? Why don’t you scream the view from above in strategies? Why do not scribble angry letters to the development of civilization « Remove the step -by -step regime »?
This is such a genre, such a style of play. Dissatisfied – go by. But I am struck by such … instead of adequate assessments and conclusions “to taste and color”, now the battleships who do not like the genre and style write to the SG. And on the basis of this sculpt assessments.

Dada, I’m waiting for the rating to minus thousands, I am already used to catching for « uncomfortable » SG and herd comments.

Simply, as they say, « boil ».
I came to Stopgame when I was looking for a review for some game.
I looked at a dozen sites, everywhere finished ducks that evaluate the game « I was leaked, I did not like it ».
SG turned out to be almost the only site where the reviews were made for the quality of the game, the presence of \ absence of bugs, flaws, the convenience of the interface and the game, the description of the gameplay, and the assessment was placed on the basis of the potential of the game and its development quality, with a possible minimum of subjectivity.

And all the last reviews are finished trash, full, excuse me, shit.
Inquisitions put “boasted” for beautiful graphics, effects and in-Gam videos, when there is a plot merged into zero, a bunch of bugs, inadequate and uncomfortable PC control, bordering on non-playful, no tactics and lack of AI, casual crap in any aspect, and andIn general, the Inquisition is under-MMO.

And Evolva, who is beautiful, spectacular with excellent animations and battles, good (albeit not exciting, but just good!) gameplay, requiring the skill of playing and experience, complex, with a variety of tactics and lines of the game, and much more can be attached – they put a ritual because the author is finished clawed cancer, and he did not like to « run after the monster ».

Sorry. There was so much potential, and the game became a hostage to his own idea. Let’s hope that Turtle Rock will not abandon the game and add variety, at least by means of DLC (but if they puff DLC at a price equal to half a full game, then the same swim)

Surprisingly good and adequate review. It looks like this game was paid for this game, since the difference in User Score and Metacritic Score is almost 2 times.
He himself played the game for over 30 hours, and 80 % of the matches ended " Running simulator " all over this « variety » of cards, very dull by the way.
3 monster Wraith – a noticeable favorite of the players, as it has colossal superiority Over hunters even 1 lvl. From 15 I won matches against him 2
The problem of « autistic » in the team of hunters is especially relevant, each 2 match ends with a very painful defeat with an inept player.
Search for the group causes only bewilderment, sometimes it is not able to even find 1-2 allies from 15 thousand online within 3 minutes. The balance among the levels of players is not withstanding (the situation is quite real when 8 LVL plays with 30).
And most importantly, of course price . For such a game, at best, I would give 499 rubles, not 1400.
Personal assessment 3/10

I want to note that the conclusion about rapid boring is very subjective, for example, I have been playing quite a few evenings and is still interesting. I generally agree with everything else. I think the game is so diligent.

All of course only my opinion.

To put 3/10 to her, she should not start. And the manufacturers did not deceive anyone, because they held a bunch of tests, and anyone could try the game

Firstly, the balance is really strange. There may be a balancing of hunters regarding monsters and will go, but the selection of levela … even in Stream it was visible how to hunters 10, 3, 6, 16 throw a monster with his mother 25!
Secondly, I am very happy for the console, but when Evolve will be exclusive for PS4 and Xbox, then this will be an excuse. Now it is a multi -platform, and the fact that for 1,500 (for a PC is by no means small) the players admire their cursor when it is not necessary, they cannot find it when necessary, and also suffer from sorties after Two (!) tests in any case does not talk about the quality of the product, but only about laziness and neglect of the audience of one of the target platforms.
Thirdly, I probably agree, but the pricing policy is still strange. Suppose, okay, it is better to take the game on the console, there are less bugs/lags. But there is such a layer of people (nr I) who is almost physically painful to play shooters on the gamepad. Not everything, of course, but in many. And to play normally, it’s not enough just to be able to handle the gamepad. You need to have three more friends who are ready to buy a game for 4000, having a curling iron and free time. And the game clearly does not reach the level to buy it for Fulprais in the PSN, and in Steam a bunch of bugs and lags, and the price is still hot for the game, which few people will remember about in a month.

They also said about Titanfall that he was getting bored quickly, but I’ve played something for 130 hours, but I don’t pull the game to delete. The « stinginess » of the game is a subjective assessment. For me, the main disadvantage of Evolve was the felts of a weak optimization of roofing roofing graphones because of which even on the minimum settings of my fps graphics to 30 did not even come close.

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